If you haven’t, you should read Orconomics, by J Zachary Pike. The adventurer guilds in his book take loans based on the estimated value of their share of the treasure they go after, as do other potential recipients, like the villages asking for their help. Banks take those potential future treasures and put them together by risk, or slice them into pieces and repackage them. Over the course of the trilogy, while the main characters are pursuing a complex and dangerous villain, in the background the banks and traders are developing increasingly complex products based on treasure futures, until by the end of the third book the author has recreated the 2008 financial crisis in a fantasy world.
Now that I think about it, it does bring up the question of guild unapproved work. In the real world, from what little I understand, most unions are against freelance work, though some are more strict about it than others.
I think it would be interesting to have the PCs save an entire village from goblins, get rewarded, go back to town, and have a villainous bureaucrat go, “Akshully, the villagers you saved were never in danger, as they had a duty to retreat, which they did not do. We’re suspending your membership until you pay off our unsanctioned freelancer penalties 🤓👆.”
In the setting I am building there is a guild which works similar to this one! It is a patrol outside civilized areas... except the banking features works in a very close way!
Ps in your intro you missed to mention the magic guild...
Wow. Someone should write some serial fiction set in an adventurers guild. Oh wait! That's what I've been doing since last September. Check it out at https://niamhceleste.substack.com/ All your questions answered.
If you haven’t, you should read Orconomics, by J Zachary Pike. The adventurer guilds in his book take loans based on the estimated value of their share of the treasure they go after, as do other potential recipients, like the villages asking for their help. Banks take those potential future treasures and put them together by risk, or slice them into pieces and repackage them. Over the course of the trilogy, while the main characters are pursuing a complex and dangerous villain, in the background the banks and traders are developing increasingly complex products based on treasure futures, until by the end of the third book the author has recreated the 2008 financial crisis in a fantasy world.
Love it!!!
Now that I think about it, it does bring up the question of guild unapproved work. In the real world, from what little I understand, most unions are against freelance work, though some are more strict about it than others.
I think it would be interesting to have the PCs save an entire village from goblins, get rewarded, go back to town, and have a villainous bureaucrat go, “Akshully, the villagers you saved were never in danger, as they had a duty to retreat, which they did not do. We’re suspending your membership until you pay off our unsanctioned freelancer penalties 🤓👆.”
I’ve had adventurer guilds in games. They offered medical services, room and board, work board, potions , and a tavern (of course).
In the setting I am building there is a guild which works similar to this one! It is a patrol outside civilized areas... except the banking features works in a very close way!
Ps in your intro you missed to mention the magic guild...
Wow. Someone should write some serial fiction set in an adventurers guild. Oh wait! That's what I've been doing since last September. Check it out at https://niamhceleste.substack.com/ All your questions answered.
You've seen guilds before. Expedition To The Barrier Peaks mentions a few who equip some members to explore the situation at hand.
I've had adventurer's guilds in games, but you've added some really cool details to make them more interesting to engage with.
Yep, been using an Adventurer's Guild for years. It makes things so much easier.
been using an adventurer's guild for over a decade!