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Jon Salway's avatar

I'd do what might seem the hardest thing: leave it well alone! The biggest draw is it's straightforward simplicity and openness for referees to do what they want. Adventures are a different matter. Adventures using the rules and bestiary without too many new things can keep people going and attract new customers. Campaigns based purely underground can work really well. There's no reason why an Arden Vul type mega dungeon couldn't be done with WBDA.

David Jenks's avatar

You created rules for dungeon crawling.

Now we need dungeons to crawl in.

Also, a few optional classes would be cool, and as Ivo says, magic items.

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